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000112 543562 4124685 1.21354531. 3313157 1
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RANGE MEDIUM
FIRING RATE FAST
CLIP 30
GOLD PLATED VERSION YES
COST 300
ATTACHMENTS HOLO SIGHT, ARO SCOPE,
SILENCER
FRWL
EQUIPMENT
RANGE: MEDIUM
FIRING RATE: MEDIUM
CLIP: 30
GOLD PLATED VERSION: NO
COST: 500
ATTACHMENTS: SCOPE, HOLO SIGHT,
SILENCER
RANGE: LONG
FIRING RATE: SLOW
CLIP: 30
GOLD PLATED VERSION: NO
COST: 300
ATTACHMENTS: SCOPE, HOLO SIGHT, ARO
SCOPE, SILENCER
RANGE: SHORT
FIRING RATE: VERY FAST
CLIP: 100
GOLD PLATED VERSION: YES
COST: 8000
ATTACHMENTS: HOLO SIGHT, SILENCER
TND-16
M14
TLD-22
In the single-player game you are allowed to carry up to two primary weapons and a secondary weapon. Multiplayer
matches normally give you slots for a single primary weapon and one secondary weapon. The following list provides the
primary weapons’ stats. This includes assault rifl es, sniper rifl es, machine guns, and shotguns.
Certain multiplayer modes allow you to customize your equipment. In this case, you spend credits accrued from play to
buy various weapons and their attachments. Some weapons have gold-plated versions that are available for purchase
once you own the standard variant. This option is also listed in the following section.
The FRWL is a favorite of
mercenaries in poorer parts
of the world. It’s a durable
weapon with an average
mix of stats. You can use the
FRWL at almost any range; it
has a decent clip, infl icts fair
damage, and is essentially
without drawbacks.
The only problem with
the weapon is that it’s not
especially grand in any way. Many rifl es offer greater range, and there are higher-
damage weapons for close range. This is a middle-of-the-road weapon, and as such
can be outclassed quite easily by more specialized but perhaps less well-rounded
equipment.
Here’s best advice of all: don’t go to short range against a shotgun or submachine
gun, and don’t snipe it out against a sniper rifl e. Outfl ank the snipers and outdistance
the short-range gunners. That’s how you win with
this weapon.
RANGE: LONG
FIRING RATE: FAST
CLIP: 30
GOLD PLATED VERSION: NO
COST: 1200
ATTACHMENTS: SCOPE (DEFAULT), SILENCER
A3 RAKER
This is a very fun weapon
choice. The Raker lists as
a long-range assault rifl e,
which it certainly is. But
the weapon can be used in
a variety of roles that aren’t
always available for assault
rifl es. The Raker can quite
passably snipe. It won’t
reach the ranges of the full-
on sniper rifl es, but it’s close
enough to play ball.
Then, when you switch the baby over to full auto, it can defend you at medium
range with the best of them. Fair damage and an optional silencer leave it perfectly
serviceable there.
Players that can toggle their weapon options quickly and shift gears between sniping
and traditional fi ghting are well advised to get this.
RANGE: SHORT
FIRING RATE: FAST
CLIP: 30
GOLD PLATED VERSION: YES
COST: 1200
ATTACHMENTS: ARO SCOPE, SILENCER
SAF 9MM
The SAF is a modest offering.
Like many of the smaller
weapons, you aren’t meant
to use it in a drag-down
fi ght. This weapon is better
suited to charging through
corridors. It’s fast to aim and
fast to take out targets that
aren’t far apart.
You use this weapon early
on in the primary game,
so most multiplayer types become quite familiar with it. That’s a perk because the
weapon is comfortable.
The TND-16 is a competitor
to the FRWL. You can get
more accuracy out of the
TND, and it has slower fi re.
That’s not really a downside.
It’s easier to set up this
weapon for proper burst and
kill ambushes, while the
FRWL has a tendency to eat
your ammo and leave you
reloading rather often.
Cool-headed folks who
prefer a burst-fi re weapon to a raging automatic are better suited to the TND.
Speaking of cool heads, the
M14 is a great pairing for
such players. At long and
medium range, this weapon
has wonderful accuracy.
Throw a scope on it and
you’ve got a sniper’s weapon.
Use an ARO scope instead,
and you’ll bring down people
well at medium range.
M14s hold territory well.
People who’ve found their
cover can intercept targets
with ease. You won’t easily
leap over obstacles and clear a tight room with one, but that isn’t the point. Select a
fast-fi ring secondary weapon to cover that eventuality, and you’re good to go.
The TLD-22 is a mean
submachine gun. Its greatly
expanded clip size allows
the user to suppress and
eliminate entire groups if they
aren’t prepared. Multiplayer
agents should match this with
Silent Footsteps and ambush-
oriented fi ghting techniques.
Hide in quieter parts of the
map and wait for people to
engage each other. Let them
focus on other parts of the
team, then charge in for the
slaughter.
It’s a mean weapon—and a lot of fun. It’s also quite expensive. Get the gold-plated
version if you want to show you really mean business.
Primary Weapons
1414
03_007 Quantum EQUIPMENT.indd 14 10/20/08 6:41:10 PM